Alt Reality // Where art and tech meet - Bubblegum Club

Alt Reality // Where art and tech meet

Alt Reality is a technology studio focused primarily on Virtual Reality and Augmented Reality. The studio investigates other technology forms by looking at their ability to move into virtual reality and augmented reality. These technologies include 3D Printing and iOT data to name a few. I had an interview with Alt Reality creative technologist Rick Treweek to tell me more about the workings and history of the tech studio.

Rick has worked in mobile game and app design for the last 15 years as well as 3D printing for the last 5 years and expresses that VR and AR were the next likely steps in his career. Rick tells me that within this space of virtual reality, augmented reality and investigation, a great deal of high-level Proof Of Concepts and Projects is executed. With a love for experimentation and art the tech studio makes time to focus on this sector.

When asked about the kinds of worlds that Alt Reality creates Rick explains that by utilizing AR, VR as well as Mixed reality in amalgamation with one another, they create projects with digital overlays of real worlds in AR and building environments in VR that imitate the real world with the use of 360 cameras. “We often look at developing projects that showcase potentials of how things in the future will look once the technologies have moved away from devices and into wearables like glasses and contact lenses.”

When asked how Alt Reality started Rick tells me that their journey began started 2 years ago in the Tshimologong Precinct Makerspace. “The idea initially came when I bumped into another maker called Phathwa Senene. I was busy working on a 3D Printed VR headset and bumped into Phathwa who had also just been making a 3D Printed set. We decided to look at getting into VR specific hardware and having a background in Apps and Games it was natural to then start looking at what could be done on the software side.” Gareth Steele joined the team while they were on an IBM research project. His talents as an illustrator, designer and Creative Director took the tech studio’s software to another level. With a resilient curiosity in VR Gareth became the Creative Director of the company.

In my interview with Rick he took some time to explain tech terms to me. One of these terms that have become synonymous with tech is disruptive software and, as Rick explains, this refers to technologies that challenge rigid notions of how things should be done. An example of this is 3D Printing that challenges traditional manufacturing methods.

According to Rick a creative technologist is a person with an interest in exploring new technologies with the aim to look at new methods in which technologies can be used. Another term that circulates in the tech realm is Augmented Reality and this refers to technology that overlaps digital data on to actual reality.

When asked about their involvement with the National Maker Movement Rick expresses, “We are part of the Collective involving maker related events nationally as well as teaching skills and technologies from what’s called the 4th industrial revolution. Through conferences, talks and teaching we are exposing these technologies to a larger public audience, sharing what we have learnt to grow the sector.”

The kind of work that the studio produces is based around Research and Development, Proof of Concepts and the exploration of technologies. “We do this mainly within Virtual Reality, Augmented Reality and 3D Printing, along with all the new emerging technologies around this sector.” The work that the studio produces is often showcased and utilized during events.

“We develop a lot of software within VR and AR and also develop a lot of hardware to go along with our projects, such as our 3D Printed Handle headsets. We do this through collaboration with people such as Phathwa who is an electronics and 3D Printing Ninja.” With their diverse nature the studio also works on many collaborative projects, art related activities and exhibitions.

Alt Reality has worked with IBM Research Africa, WITS, the Origins Centre, SAP, Jaguar, Accenture and Samsung.  “Our main passion falls within the art sector where we are constantly exploring options in this sector and trying to figure out the monetization of this area of work…Currently one of our most exciting projects is working with William Kentridge and The Centre for the Less Good Idea where we are exploring new technologies and their impact on South African Artists.”

Rick states that the vision for Alt Reality includes how they can align research and development through the merging of art and technology. “We have a vision of a technology building within the heart of Johannesburg where we can make this happen. Ideally a building with each floor focusing on new sectors within these fields such as Virtual Reality/Augmented Reality, iOT, 3D Printing, Robotics and AI. Using Art as the main driving force behind the research. Using these new discoveries, we can then look at scaling what we have learnt to make social impact projects and initiatives that could change the face of Africa. We want to show the world that South Africa, and Africa can be a technology powerhouse.”

Alt Reality’s innovation, technical expertise and love for art is pushing the way that art and technology is viewed together. They are no longer regarded as separate entities with the emergence of more and more digital artists, festivals such as Fak’ugesi and Alt Reality the barrier is being knocked down and we are moving into an era of hybridity. Rick’s aspiration to show the world what a powerhouse we are can be accomplished with virtual reality and augmented reality at their fingertips.

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